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In this video I am building a massive asset for our map in ZBrush, using organic textures I've created using my own original fluid art, and AI!
![]() unknown (1) | ![]() unknown |
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![]() "High Rock"The mountain tops are inspired by goat horns, tree bark, volcanic rock and shells. | ![]() "Living Rock 2"Second Material for a 3 part set I am dubbing "Living Rock" which will complement the idea that this map is alive and growing. |
![]() Mid-RockThere will be a gray, tan, and lavender version of this rock to go with the default red pictured. This is going to be the base stone for the map. | ![]() Learning Substance DesignerToday I really gained a lot of fluency with this software! |
![]() skyGradients | ![]() Blocking Base ShapesDefining the foundational forms of the rock. |
![]() CracksProcedurally creating cracks is so much better than drawing them by hand! | ![]() Details and Main MaterialAdding color and combining everything into a final output. |
![]() tile1 | ![]() tile1oceanfloor |
![]() 6cleanupInWilbur |
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