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In this video I am building a massive asset for our map in ZBrush, using organic textures I've created using my own original fluid art, and AI!

unknown (1)

unknown (1)

unknown

unknown

"High Rock"

"High Rock"

The mountain tops are inspired by goat horns, tree bark, volcanic rock and shells.

"Living Rock 2"

"Living Rock 2"

Second Material for a 3 part set I am dubbing "Living Rock" which will complement the idea that this map is alive and growing.

Mid-Rock

Mid-Rock

There will be a gray, tan, and lavender version of this rock to go with the default red pictured. This is going to be the base stone for the map.

Learning Substance Designer

Learning Substance Designer

Today I really gained a lot of fluency with this software!

skyGradients

skyGradients

Blocking Base Shapes

Blocking Base Shapes

Defining the foundational forms of the rock.

Cracks

Cracks

Procedurally creating cracks is so much better than drawing them by hand!

Details and Main Material

Details and Main Material

Adding color and combining everything into a final output.

tile1

tile1

tile1oceanfloor

tile1oceanfloor

6cleanupInWilbur

6cleanupInWilbur

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