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In this video I am building a massive asset for our map in ZBrush, using organic textures I've created using my own original fluid art, and AI!
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"High Rock"The mountain tops are inspired by goat horns, tree bark, volcanic rock and shells. | "Living Rock 2"Second Material for a 3 part set I am dubbing "Living Rock" which will complement the idea that this map is alive and growing. |
Mid-RockThere will be a gray, tan, and lavender version of this rock to go with the default red pictured. This is going to be the base stone for the map. | Learning Substance DesignerToday I really gained a lot of fluency with this software! |
skyGradients | Blocking Base ShapesDefining the foundational forms of the rock. |
CracksProcedurally creating cracks is so much better than drawing them by hand! | Details and Main MaterialAdding color and combining everything into a final output. |
tile1 | tile1oceanfloor |
6cleanupInWilbur |
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