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Game Design Services

Creatures
&
Characters

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2D Concepting in Photoshop and ZBrush

2D Illustration, Photobashing, compiling basic ZBrush sculpts... I am familiar with any and all of these methods for whipping up concept art. I can work with whatever way you want your project to be visualized.

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Modeling, Texturing and Rigging

I have done a great deal of weightpainting., and that means I have a reliable grasp of the best edgeflow and topology for a model. I can target specific polycounts and create mirrored UVs. I can create multiple LODs for your engine's optimization. I use Adobe Substance, Suites, Blender 3D, ZBrush and Unreal Engine.

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Heightmaps and Terrain Assets

My unique pipeline has been complemented by real AAA level designers in the industry. It's a bit of a secret but I will let you see and plan the progress of your commission. My goal is to push the art so it won't look procedural or fake in any way. I don't normally brag but I've studied so much about sediment, plant growth, and erosion properties to become good at natural environments and I am genuinely proud of what I can do with this software to get highly specific results.

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Splat-Maps and Materials

Don't paint your entire natural terrain by hand. That sort of detailing is for the final stages. Terrain textures I paint look intricate and natural, emulating fractal formulas in nature, I stsrive to generate enuough interactive fractal chaos that it doesn't look like it came out of a generator. I've admired many rocks and natural patterns to be very comfortable creating highly unique textures that Scans and prests just won't give you. I'm ready to explore new worlds with satisfying and compelling textures.

Terrain

Other

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Animation

Though my career has seen me animate very little in 3D, I excelled in my animation classes in school. I am able to get good results even using forward-kinematics. I would love to have more portfolio pieces demonstrating my talents in this area.

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World Building

I consider this a special skill in the industries of game development and writing because both tell stories and setting is a critical component to depicting a narrative. When I was young I read more novels than I can count and fell in love with many fiction TV series. What I've appreciated most about a work of fiction is when the world is as rich as any character and functions much like one. We need lore and things to interact with in games. From cartography, to figuring out your planet's calendar, gravity, and meteorology, I have my ways of fleshing these things out efficiently. If you need a world, I can help.

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